wgpu_core/command/
clear.rs

1use std::ops::Range;
2
3#[cfg(feature = "trace")]
4use crate::device::trace::Command as TraceCommand;
5use crate::{
6    command::CommandBuffer,
7    get_lowest_common_denom,
8    global::Global,
9    hal_api::HalApi,
10    hub::Token,
11    id::{BufferId, CommandEncoderId, DeviceId, TextureId, Valid},
12    identity::GlobalIdentityHandlerFactory,
13    init_tracker::{MemoryInitKind, TextureInitRange},
14    resource::{Texture, TextureClearMode},
15    storage,
16    track::{TextureSelector, TextureTracker},
17};
18
19use hal::CommandEncoder as _;
20use thiserror::Error;
21use wgt::{
22    math::align_to, BufferAddress, BufferSize, BufferUsages, ImageSubresourceRange, TextureAspect,
23};
24
25/// Error encountered while attempting a clear.
26#[derive(Clone, Debug, Error)]
27#[non_exhaustive]
28pub enum ClearError {
29    #[error("To use clear_texture the CLEAR_TEXTURE feature needs to be enabled")]
30    MissingClearTextureFeature,
31    #[error("Command encoder {0:?} is invalid")]
32    InvalidCommandEncoder(CommandEncoderId),
33    #[error("Device {0:?} is invalid")]
34    InvalidDevice(DeviceId),
35    #[error("Buffer {0:?} is invalid or destroyed")]
36    InvalidBuffer(BufferId),
37    #[error("Texture {0:?} is invalid or destroyed")]
38    InvalidTexture(TextureId),
39    #[error("Texture {0:?} can not be cleared")]
40    NoValidTextureClearMode(TextureId),
41    #[error("Buffer clear size {0:?} is not a multiple of `COPY_BUFFER_ALIGNMENT`")]
42    UnalignedFillSize(BufferSize),
43    #[error("Buffer offset {0:?} is not a multiple of `COPY_BUFFER_ALIGNMENT`")]
44    UnalignedBufferOffset(BufferAddress),
45    #[error("Clear of {start_offset}..{end_offset} would end up overrunning the bounds of the buffer of size {buffer_size}")]
46    BufferOverrun {
47        start_offset: BufferAddress,
48        end_offset: BufferAddress,
49        buffer_size: BufferAddress,
50    },
51    #[error("Destination buffer is missing the `COPY_DST` usage flag")]
52    MissingCopyDstUsageFlag(Option<BufferId>, Option<TextureId>),
53    #[error("Texture lacks the aspects that were specified in the image subresource range. Texture with format {texture_format:?}, specified was {subresource_range_aspects:?}")]
54    MissingTextureAspect {
55        texture_format: wgt::TextureFormat,
56        subresource_range_aspects: TextureAspect,
57    },
58    #[error("Image subresource level range is outside of the texture's level range. texture range is {texture_level_range:?},  \
59whereas subesource range specified start {subresource_base_mip_level} and count {subresource_mip_level_count:?}")]
60    InvalidTextureLevelRange {
61        texture_level_range: Range<u32>,
62        subresource_base_mip_level: u32,
63        subresource_mip_level_count: Option<u32>,
64    },
65    #[error("Image subresource layer range is outside of the texture's layer range. texture range is {texture_layer_range:?},  \
66whereas subesource range specified start {subresource_base_array_layer} and count {subresource_array_layer_count:?}")]
67    InvalidTextureLayerRange {
68        texture_layer_range: Range<u32>,
69        subresource_base_array_layer: u32,
70        subresource_array_layer_count: Option<u32>,
71    },
72}
73
74impl<G: GlobalIdentityHandlerFactory> Global<G> {
75    pub fn command_encoder_clear_buffer<A: HalApi>(
76        &self,
77        command_encoder_id: CommandEncoderId,
78        dst: BufferId,
79        offset: BufferAddress,
80        size: Option<BufferSize>,
81    ) -> Result<(), ClearError> {
82        profiling::scope!("CommandEncoder::fill_buffer");
83
84        let hub = A::hub(self);
85        let mut token = Token::root();
86        let (mut cmd_buf_guard, mut token) = hub.command_buffers.write(&mut token);
87        let cmd_buf = CommandBuffer::get_encoder_mut(&mut *cmd_buf_guard, command_encoder_id)
88            .map_err(|_| ClearError::InvalidCommandEncoder(command_encoder_id))?;
89        let (buffer_guard, _) = hub.buffers.read(&mut token);
90
91        #[cfg(feature = "trace")]
92        if let Some(ref mut list) = cmd_buf.commands {
93            list.push(TraceCommand::ClearBuffer { dst, offset, size });
94        }
95
96        let (dst_buffer, dst_pending) = cmd_buf
97            .trackers
98            .buffers
99            .set_single(&*buffer_guard, dst, hal::BufferUses::COPY_DST)
100            .ok_or(ClearError::InvalidBuffer(dst))?;
101        let dst_raw = dst_buffer
102            .raw
103            .as_ref()
104            .ok_or(ClearError::InvalidBuffer(dst))?;
105        if !dst_buffer.usage.contains(BufferUsages::COPY_DST) {
106            return Err(ClearError::MissingCopyDstUsageFlag(Some(dst), None));
107        }
108
109        // Check if offset & size are valid.
110        if offset % wgt::COPY_BUFFER_ALIGNMENT != 0 {
111            return Err(ClearError::UnalignedBufferOffset(offset));
112        }
113        if let Some(size) = size {
114            if size.get() % wgt::COPY_BUFFER_ALIGNMENT != 0 {
115                return Err(ClearError::UnalignedFillSize(size));
116            }
117            let destination_end_offset = offset + size.get();
118            if destination_end_offset > dst_buffer.size {
119                return Err(ClearError::BufferOverrun {
120                    start_offset: offset,
121                    end_offset: destination_end_offset,
122                    buffer_size: dst_buffer.size,
123                });
124            }
125        }
126
127        let end = match size {
128            Some(size) => offset + size.get(),
129            None => dst_buffer.size,
130        };
131        if offset == end {
132            log::trace!("Ignoring fill_buffer of size 0");
133            return Ok(());
134        }
135
136        // Mark dest as initialized.
137        cmd_buf
138            .buffer_memory_init_actions
139            .extend(dst_buffer.initialization_status.create_action(
140                dst,
141                offset..end,
142                MemoryInitKind::ImplicitlyInitialized,
143            ));
144        // actual hal barrier & operation
145        let dst_barrier = dst_pending.map(|pending| pending.into_hal(dst_buffer));
146        let cmd_buf_raw = cmd_buf.encoder.open();
147        unsafe {
148            cmd_buf_raw.transition_buffers(dst_barrier.into_iter());
149            cmd_buf_raw.clear_buffer(dst_raw, offset..end);
150        }
151        Ok(())
152    }
153
154    pub fn command_encoder_clear_texture<A: HalApi>(
155        &self,
156        command_encoder_id: CommandEncoderId,
157        dst: TextureId,
158        subresource_range: &ImageSubresourceRange,
159    ) -> Result<(), ClearError> {
160        profiling::scope!("CommandEncoder::clear_texture");
161
162        let hub = A::hub(self);
163        let mut token = Token::root();
164        let (device_guard, mut token) = hub.devices.write(&mut token);
165        let (mut cmd_buf_guard, mut token) = hub.command_buffers.write(&mut token);
166        let cmd_buf = CommandBuffer::get_encoder_mut(&mut *cmd_buf_guard, command_encoder_id)
167            .map_err(|_| ClearError::InvalidCommandEncoder(command_encoder_id))?;
168        let (_, mut token) = hub.buffers.read(&mut token); // skip token
169        let (texture_guard, _) = hub.textures.read(&mut token);
170
171        #[cfg(feature = "trace")]
172        if let Some(ref mut list) = cmd_buf.commands {
173            list.push(TraceCommand::ClearTexture {
174                dst,
175                subresource_range: *subresource_range,
176            });
177        }
178
179        if !cmd_buf.support_clear_texture {
180            return Err(ClearError::MissingClearTextureFeature);
181        }
182
183        let dst_texture = texture_guard
184            .get(dst)
185            .map_err(|_| ClearError::InvalidTexture(dst))?;
186
187        // Check if subresource aspects are valid.
188        let clear_aspects =
189            hal::FormatAspects::new(dst_texture.desc.format, subresource_range.aspect);
190        if clear_aspects.is_empty() {
191            return Err(ClearError::MissingTextureAspect {
192                texture_format: dst_texture.desc.format,
193                subresource_range_aspects: subresource_range.aspect,
194            });
195        };
196
197        // Check if subresource level range is valid
198        let subresource_mip_range = subresource_range.mip_range(dst_texture.full_range.mips.end);
199        if dst_texture.full_range.mips.start > subresource_mip_range.start
200            || dst_texture.full_range.mips.end < subresource_mip_range.end
201        {
202            return Err(ClearError::InvalidTextureLevelRange {
203                texture_level_range: dst_texture.full_range.mips.clone(),
204                subresource_base_mip_level: subresource_range.base_mip_level,
205                subresource_mip_level_count: subresource_range.mip_level_count,
206            });
207        }
208        // Check if subresource layer range is valid
209        let subresource_layer_range =
210            subresource_range.layer_range(dst_texture.full_range.layers.end);
211        if dst_texture.full_range.layers.start > subresource_layer_range.start
212            || dst_texture.full_range.layers.end < subresource_layer_range.end
213        {
214            return Err(ClearError::InvalidTextureLayerRange {
215                texture_layer_range: dst_texture.full_range.layers.clone(),
216                subresource_base_array_layer: subresource_range.base_array_layer,
217                subresource_array_layer_count: subresource_range.array_layer_count,
218            });
219        }
220
221        let device = &device_guard[cmd_buf.device_id.value];
222
223        clear_texture(
224            &*texture_guard,
225            Valid(dst),
226            TextureInitRange {
227                mip_range: subresource_mip_range,
228                layer_range: subresource_layer_range,
229            },
230            cmd_buf.encoder.open(),
231            &mut cmd_buf.trackers.textures,
232            &device.alignments,
233            &device.zero_buffer,
234        )
235    }
236}
237
238pub(crate) fn clear_texture<A: HalApi>(
239    storage: &storage::Storage<Texture<A>, TextureId>,
240    dst_texture_id: Valid<TextureId>,
241    range: TextureInitRange,
242    encoder: &mut A::CommandEncoder,
243    texture_tracker: &mut TextureTracker<A>,
244    alignments: &hal::Alignments,
245    zero_buffer: &A::Buffer,
246) -> Result<(), ClearError> {
247    let dst_texture = &storage[dst_texture_id];
248
249    let dst_raw = dst_texture
250        .inner
251        .as_raw()
252        .ok_or(ClearError::InvalidTexture(dst_texture_id.0))?;
253
254    // Issue the right barrier.
255    let clear_usage = match dst_texture.clear_mode {
256        TextureClearMode::BufferCopy => hal::TextureUses::COPY_DST,
257        TextureClearMode::RenderPass {
258            is_color: false, ..
259        } => hal::TextureUses::DEPTH_STENCIL_WRITE,
260        TextureClearMode::RenderPass { is_color: true, .. } => hal::TextureUses::COLOR_TARGET,
261        TextureClearMode::None => {
262            return Err(ClearError::NoValidTextureClearMode(dst_texture_id.0));
263        }
264    };
265
266    let selector = TextureSelector {
267        mips: range.mip_range.clone(),
268        layers: range.layer_range.clone(),
269    };
270
271    // If we're in a texture-init usecase, we know that the texture is already
272    // tracked since whatever caused the init requirement, will have caused the
273    // usage tracker to be aware of the texture. Meaning, that it is safe to
274    // call call change_replace_tracked if the life_guard is already gone (i.e.
275    // the user no longer holds on to this texture).
276    //
277    // On the other hand, when coming via command_encoder_clear_texture, the
278    // life_guard is still there since in order to call it a texture object is
279    // needed.
280    //
281    // We could in theory distinguish these two scenarios in the internal
282    // clear_texture api in order to remove this check and call the cheaper
283    // change_replace_tracked whenever possible.
284    let dst_barrier = texture_tracker
285        .set_single(dst_texture, dst_texture_id.0, selector, clear_usage)
286        .unwrap()
287        .map(|pending| pending.into_hal(dst_texture));
288    unsafe {
289        encoder.transition_textures(dst_barrier.into_iter());
290    }
291
292    // Record actual clearing
293    match dst_texture.clear_mode {
294        TextureClearMode::BufferCopy => clear_texture_via_buffer_copies::<A>(
295            &dst_texture.desc,
296            alignments,
297            zero_buffer,
298            range,
299            encoder,
300            dst_raw,
301        ),
302        TextureClearMode::RenderPass { is_color, .. } => {
303            clear_texture_via_render_passes(dst_texture, range, is_color, encoder)?
304        }
305        TextureClearMode::None => {
306            return Err(ClearError::NoValidTextureClearMode(dst_texture_id.0));
307        }
308    }
309    Ok(())
310}
311
312fn clear_texture_via_buffer_copies<A: hal::Api>(
313    texture_desc: &wgt::TextureDescriptor<(), Vec<wgt::TextureFormat>>,
314    alignments: &hal::Alignments,
315    zero_buffer: &A::Buffer, // Buffer of size device::ZERO_BUFFER_SIZE
316    range: TextureInitRange,
317    encoder: &mut A::CommandEncoder,
318    dst_raw: &A::Texture,
319) {
320    assert_eq!(
321        hal::FormatAspects::from(texture_desc.format),
322        hal::FormatAspects::COLOR
323    );
324
325    // Gather list of zero_buffer copies and issue a single command then to perform them
326    let mut zero_buffer_copy_regions = Vec::new();
327    let buffer_copy_pitch = alignments.buffer_copy_pitch.get() as u32;
328    let (block_width, block_height) = texture_desc.format.block_dimensions();
329    let block_size = texture_desc.format.block_size(None).unwrap();
330
331    let bytes_per_row_alignment = get_lowest_common_denom(buffer_copy_pitch, block_size);
332
333    for mip_level in range.mip_range {
334        let mut mip_size = texture_desc.mip_level_size(mip_level).unwrap();
335        // Round to multiple of block size
336        mip_size.width = align_to(mip_size.width, block_width);
337        mip_size.height = align_to(mip_size.height, block_height);
338
339        let bytes_per_row = align_to(
340            mip_size.width / block_width * block_size,
341            bytes_per_row_alignment,
342        );
343
344        let max_rows_per_copy = crate::device::ZERO_BUFFER_SIZE as u32 / bytes_per_row;
345        // round down to a multiple of rows needed by the texture format
346        let max_rows_per_copy = max_rows_per_copy / block_height * block_height;
347        assert!(
348            max_rows_per_copy > 0,
349            "Zero buffer size is too small to fill a single row \
350                 of a texture with format {:?} and desc {:?}",
351            texture_desc.format,
352            texture_desc.size
353        );
354
355        let z_range = 0..(if texture_desc.dimension == wgt::TextureDimension::D3 {
356            mip_size.depth_or_array_layers
357        } else {
358            1
359        });
360
361        for array_layer in range.layer_range.clone() {
362            // TODO: Only doing one layer at a time for volume textures right now.
363            for z in z_range.clone() {
364                // May need multiple copies for each subresource! However, we
365                // assume that we never need to split a row.
366                let mut num_rows_left = mip_size.height;
367                while num_rows_left > 0 {
368                    let num_rows = num_rows_left.min(max_rows_per_copy);
369
370                    zero_buffer_copy_regions.push(hal::BufferTextureCopy {
371                        buffer_layout: wgt::ImageDataLayout {
372                            offset: 0,
373                            bytes_per_row: Some(bytes_per_row),
374                            rows_per_image: None,
375                        },
376                        texture_base: hal::TextureCopyBase {
377                            mip_level,
378                            array_layer,
379                            origin: wgt::Origin3d {
380                                x: 0, // Always full rows
381                                y: mip_size.height - num_rows_left,
382                                z,
383                            },
384                            aspect: hal::FormatAspects::COLOR,
385                        },
386                        size: hal::CopyExtent {
387                            width: mip_size.width, // full row
388                            height: num_rows,
389                            depth: 1, // Only single slice of volume texture at a time right now
390                        },
391                    });
392
393                    num_rows_left -= num_rows;
394                }
395            }
396        }
397    }
398
399    unsafe {
400        encoder.copy_buffer_to_texture(zero_buffer, dst_raw, zero_buffer_copy_regions.into_iter());
401    }
402}
403
404fn clear_texture_via_render_passes<A: hal::Api>(
405    dst_texture: &Texture<A>,
406    range: TextureInitRange,
407    is_color: bool,
408    encoder: &mut A::CommandEncoder,
409) -> Result<(), ClearError> {
410    assert_eq!(dst_texture.desc.dimension, wgt::TextureDimension::D2);
411
412    let extent_base = wgt::Extent3d {
413        width: dst_texture.desc.size.width,
414        height: dst_texture.desc.size.height,
415        depth_or_array_layers: 1, // Only one layer is cleared at a time.
416    };
417
418    for mip_level in range.mip_range {
419        let extent = extent_base.mip_level_size(mip_level, dst_texture.desc.dimension);
420        for depth_or_layer in range.layer_range.clone() {
421            let color_attachments_tmp;
422            let (color_attachments, depth_stencil_attachment) = if is_color {
423                color_attachments_tmp = [Some(hal::ColorAttachment {
424                    target: hal::Attachment {
425                        view: dst_texture.get_clear_view(mip_level, depth_or_layer),
426                        usage: hal::TextureUses::COLOR_TARGET,
427                    },
428                    resolve_target: None,
429                    ops: hal::AttachmentOps::STORE,
430                    clear_value: wgt::Color::TRANSPARENT,
431                })];
432                (&color_attachments_tmp[..], None)
433            } else {
434                (
435                    &[][..],
436                    Some(hal::DepthStencilAttachment {
437                        target: hal::Attachment {
438                            view: dst_texture.get_clear_view(mip_level, depth_or_layer),
439                            usage: hal::TextureUses::DEPTH_STENCIL_WRITE,
440                        },
441                        depth_ops: hal::AttachmentOps::STORE,
442                        stencil_ops: hal::AttachmentOps::STORE,
443                        clear_value: (0.0, 0),
444                    }),
445                )
446            };
447            unsafe {
448                encoder.begin_render_pass(&hal::RenderPassDescriptor {
449                    label: Some("(wgpu internal) clear_texture clear pass"),
450                    extent,
451                    sample_count: dst_texture.desc.sample_count,
452                    color_attachments,
453                    depth_stencil_attachment,
454                    multiview: None,
455                });
456                encoder.end_render_pass();
457            }
458        }
459    }
460    Ok(())
461}