wgpu_hal/gles/
device.rs

1use super::conv;
2use crate::auxil::map_naga_stage;
3use glow::HasContext;
4use std::{
5    convert::TryInto,
6    ptr,
7    sync::{Arc, Mutex},
8};
9
10use arrayvec::ArrayVec;
11#[cfg(not(target_arch = "wasm32"))]
12use std::mem;
13use std::sync::atomic::Ordering;
14
15type ShaderStage<'a> = (
16    naga::ShaderStage,
17    &'a crate::ProgrammableStage<'a, super::Api>,
18);
19type NameBindingMap = rustc_hash::FxHashMap<String, (super::BindingRegister, u8)>;
20
21struct CompilationContext<'a> {
22    layout: &'a super::PipelineLayout,
23    sampler_map: &'a mut super::SamplerBindMap,
24    name_binding_map: &'a mut NameBindingMap,
25    multiview: Option<std::num::NonZeroU32>,
26}
27
28impl CompilationContext<'_> {
29    fn consume_reflection(
30        self,
31        module: &naga::Module,
32        ep_info: &naga::valid::FunctionInfo,
33        reflection_info: naga::back::glsl::ReflectionInfo,
34    ) {
35        for (handle, var) in module.global_variables.iter() {
36            if ep_info[handle].is_empty() {
37                continue;
38            }
39            let register = match var.space {
40                naga::AddressSpace::Uniform => super::BindingRegister::UniformBuffers,
41                naga::AddressSpace::Storage { .. } => super::BindingRegister::StorageBuffers,
42                _ => continue,
43            };
44
45            let br = var.binding.as_ref().unwrap();
46            let slot = self.layout.get_slot(br);
47
48            let name = match reflection_info.uniforms.get(&handle) {
49                Some(name) => name.clone(),
50                None => continue,
51            };
52            log::debug!(
53                "Rebind buffer: {:?} -> {}, register={:?}, slot={}",
54                var.name.as_ref(),
55                &name,
56                register,
57                slot
58            );
59            self.name_binding_map.insert(name, (register, slot));
60        }
61
62        for (name, mapping) in reflection_info.texture_mapping {
63            let var = &module.global_variables[mapping.texture];
64            let register = match module.types[var.ty].inner {
65                naga::TypeInner::Image {
66                    class: naga::ImageClass::Storage { .. },
67                    ..
68                } => super::BindingRegister::Images,
69                _ => super::BindingRegister::Textures,
70            };
71
72            let tex_br = var.binding.as_ref().unwrap();
73            let texture_linear_index = self.layout.get_slot(tex_br);
74
75            self.name_binding_map
76                .insert(name, (register, texture_linear_index));
77            if let Some(sampler_handle) = mapping.sampler {
78                let sam_br = module.global_variables[sampler_handle]
79                    .binding
80                    .as_ref()
81                    .unwrap();
82                let sampler_linear_index = self.layout.get_slot(sam_br);
83                self.sampler_map[texture_linear_index as usize] = Some(sampler_linear_index);
84            }
85        }
86    }
87}
88
89impl super::Device {
90    /// # Safety
91    ///
92    /// - `name` must be created respecting `desc`
93    /// - `name` must be a texture
94    /// - If `drop_guard` is [`None`], wgpu-hal will take ownership of the texture. If `drop_guard` is
95    ///   [`Some`], the texture must be valid until the drop implementation
96    ///   of the drop guard is called.
97    #[cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))]
98    pub unsafe fn texture_from_raw(
99        &self,
100        name: std::num::NonZeroU32,
101        desc: &crate::TextureDescriptor,
102        drop_guard: Option<crate::DropGuard>,
103    ) -> super::Texture {
104        let (target, _, is_cubemap) = super::Texture::get_info_from_desc(desc);
105
106        super::Texture {
107            inner: super::TextureInner::Texture {
108                raw: glow::NativeTexture(name),
109                target,
110            },
111            drop_guard,
112            mip_level_count: desc.mip_level_count,
113            array_layer_count: desc.array_layer_count(),
114            format: desc.format,
115            format_desc: self.shared.describe_texture_format(desc.format),
116            copy_size: desc.copy_extent(),
117            is_cubemap,
118        }
119    }
120
121    /// # Safety
122    ///
123    /// - `name` must be created respecting `desc`
124    /// - `name` must be a renderbuffer
125    /// - If `drop_guard` is [`None`], wgpu-hal will take ownership of the renderbuffer. If `drop_guard` is
126    ///   [`Some`], the renderbuffer must be valid until the drop implementation
127    ///   of the drop guard is called.
128    #[cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))]
129    pub unsafe fn texture_from_raw_renderbuffer(
130        &self,
131        name: std::num::NonZeroU32,
132        desc: &crate::TextureDescriptor,
133        drop_guard: Option<crate::DropGuard>,
134    ) -> super::Texture {
135        super::Texture {
136            inner: super::TextureInner::Renderbuffer {
137                raw: glow::NativeRenderbuffer(name),
138            },
139            drop_guard,
140            mip_level_count: desc.mip_level_count,
141            array_layer_count: desc.array_layer_count(),
142            format: desc.format,
143            format_desc: self.shared.describe_texture_format(desc.format),
144            copy_size: desc.copy_extent(),
145            is_cubemap: false,
146        }
147    }
148
149    unsafe fn compile_shader(
150        gl: &glow::Context,
151        shader: &str,
152        naga_stage: naga::ShaderStage,
153        #[cfg_attr(target_arch = "wasm32", allow(unused))] label: Option<&str>,
154    ) -> Result<glow::Shader, crate::PipelineError> {
155        let target = match naga_stage {
156            naga::ShaderStage::Vertex => glow::VERTEX_SHADER,
157            naga::ShaderStage::Fragment => glow::FRAGMENT_SHADER,
158            naga::ShaderStage::Compute => glow::COMPUTE_SHADER,
159        };
160
161        let raw = unsafe { gl.create_shader(target) }.unwrap();
162        #[cfg(not(target_arch = "wasm32"))]
163        if gl.supports_debug() {
164            //TODO: remove all transmutes from `object_label`
165            // https://github.com/grovesNL/glow/issues/186
166            let name = unsafe { mem::transmute(raw) };
167            unsafe { gl.object_label(glow::SHADER, name, label) };
168        }
169
170        unsafe { gl.shader_source(raw, shader) };
171        unsafe { gl.compile_shader(raw) };
172
173        log::info!("\tCompiled shader {:?}", raw);
174
175        let compiled_ok = unsafe { gl.get_shader_compile_status(raw) };
176        let msg = unsafe { gl.get_shader_info_log(raw) };
177        if compiled_ok {
178            if !msg.is_empty() {
179                log::warn!("\tCompile: {}", msg);
180            }
181            Ok(raw)
182        } else {
183            Err(crate::PipelineError::Linkage(
184                map_naga_stage(naga_stage),
185                msg,
186            ))
187        }
188    }
189
190    fn create_shader(
191        gl: &glow::Context,
192        naga_stage: naga::ShaderStage,
193        stage: &crate::ProgrammableStage<super::Api>,
194        context: CompilationContext,
195    ) -> Result<glow::Shader, crate::PipelineError> {
196        use naga::back::glsl;
197        let pipeline_options = glsl::PipelineOptions {
198            shader_stage: naga_stage,
199            entry_point: stage.entry_point.to_string(),
200            multiview: context.multiview,
201        };
202
203        let shader = &stage.module.naga;
204        let entry_point_index = shader
205            .module
206            .entry_points
207            .iter()
208            .position(|ep| ep.name.as_str() == stage.entry_point)
209            .ok_or(crate::PipelineError::EntryPoint(naga_stage))?;
210
211        use naga::proc::BoundsCheckPolicy;
212        // The image bounds checks require the TEXTURE_LEVELS feature available in GL core 1.3+.
213        let version = gl.version();
214        let image_check = if !version.is_embedded && (version.major, version.minor) >= (1, 3) {
215            BoundsCheckPolicy::ReadZeroSkipWrite
216        } else {
217            BoundsCheckPolicy::Unchecked
218        };
219
220        // Other bounds check are either provided by glsl or not implemented yet.
221        let policies = naga::proc::BoundsCheckPolicies {
222            index: BoundsCheckPolicy::Unchecked,
223            buffer: BoundsCheckPolicy::Unchecked,
224            image_load: image_check,
225            image_store: image_check,
226            binding_array: BoundsCheckPolicy::Unchecked,
227        };
228
229        let mut output = String::new();
230        let mut writer = glsl::Writer::new(
231            &mut output,
232            &shader.module,
233            &shader.info,
234            &context.layout.naga_options,
235            &pipeline_options,
236            policies,
237        )
238        .map_err(|e| {
239            let msg = format!("{e}");
240            crate::PipelineError::Linkage(map_naga_stage(naga_stage), msg)
241        })?;
242
243        let reflection_info = writer.write().map_err(|e| {
244            let msg = format!("{e}");
245            crate::PipelineError::Linkage(map_naga_stage(naga_stage), msg)
246        })?;
247
248        log::debug!("Naga generated shader:\n{}", output);
249
250        context.consume_reflection(
251            &shader.module,
252            shader.info.get_entry_point(entry_point_index),
253            reflection_info,
254        );
255
256        unsafe { Self::compile_shader(gl, &output, naga_stage, stage.module.label.as_deref()) }
257    }
258
259    unsafe fn create_pipeline<'a>(
260        &self,
261        gl: &glow::Context,
262        shaders: ArrayVec<ShaderStage<'a>, 3>,
263        layout: &super::PipelineLayout,
264        #[cfg_attr(target_arch = "wasm32", allow(unused))] label: Option<&str>,
265        multiview: Option<std::num::NonZeroU32>,
266    ) -> Result<Arc<super::PipelineInner>, crate::PipelineError> {
267        let mut program_stages = ArrayVec::new();
268        let mut group_to_binding_to_slot = Vec::with_capacity(layout.group_infos.len());
269        for group in &*layout.group_infos {
270            group_to_binding_to_slot.push(group.binding_to_slot.clone());
271        }
272        for &(naga_stage, stage) in &shaders {
273            program_stages.push(super::ProgramStage {
274                naga_stage: naga_stage.to_owned(),
275                shader_id: stage.module.id,
276                entry_point: stage.entry_point.to_owned(),
277            });
278        }
279        let glsl_version = match self.shared.shading_language_version {
280            naga::back::glsl::Version::Embedded { version, .. } => version,
281            naga::back::glsl::Version::Desktop(_) => unreachable!(),
282        };
283        let mut guard = self
284            .shared
285            .program_cache
286            .try_lock()
287            .expect("Couldn't acquire program_cache lock");
288        // This guard ensures that we can't accidentally destroy a program whilst we're about to reuse it
289        // The only place that destroys a pipeline is also locking on `program_cache`
290        let program = guard
291            .entry(super::ProgramCacheKey {
292                stages: program_stages,
293                group_to_binding_to_slot: group_to_binding_to_slot.into_boxed_slice(),
294            })
295            .or_insert_with(|| unsafe {
296                Self::create_program(
297                    gl,
298                    shaders,
299                    layout,
300                    label,
301                    multiview,
302                    glsl_version,
303                    self.shared.private_caps,
304                )
305            })
306            .to_owned()?;
307        drop(guard);
308
309        Ok(program)
310    }
311
312    unsafe fn create_program<'a>(
313        gl: &glow::Context,
314        shaders: ArrayVec<ShaderStage<'a>, 3>,
315        layout: &super::PipelineLayout,
316        #[cfg_attr(target_arch = "wasm32", allow(unused))] label: Option<&str>,
317        multiview: Option<std::num::NonZeroU32>,
318        glsl_version: u16,
319        private_caps: super::PrivateCapabilities,
320    ) -> Result<Arc<super::PipelineInner>, crate::PipelineError> {
321        let program = unsafe { gl.create_program() }.unwrap();
322        #[cfg(not(target_arch = "wasm32"))]
323        if let Some(label) = label {
324            if gl.supports_debug() {
325                let name = unsafe { mem::transmute(program) };
326                unsafe { gl.object_label(glow::PROGRAM, name, Some(label)) };
327            }
328        }
329
330        let mut name_binding_map = NameBindingMap::default();
331        let mut sampler_map = [None; super::MAX_TEXTURE_SLOTS];
332        let mut has_stages = wgt::ShaderStages::empty();
333        let mut shaders_to_delete = arrayvec::ArrayVec::<_, 3>::new();
334
335        for (naga_stage, stage) in shaders {
336            has_stages |= map_naga_stage(naga_stage);
337            let context = CompilationContext {
338                layout,
339                sampler_map: &mut sampler_map,
340                name_binding_map: &mut name_binding_map,
341                multiview,
342            };
343
344            let shader = Self::create_shader(gl, naga_stage, stage, context)?;
345            shaders_to_delete.push(shader);
346        }
347
348        // Create empty fragment shader if only vertex shader is present
349        if has_stages == wgt::ShaderStages::VERTEX {
350            let shader_src = format!("#version {glsl_version} es \n void main(void) {{}}",);
351            log::info!("Only vertex shader is present. Creating an empty fragment shader",);
352            let shader = unsafe {
353                Self::compile_shader(
354                    gl,
355                    &shader_src,
356                    naga::ShaderStage::Fragment,
357                    Some("(wgpu internal) dummy fragment shader"),
358                )
359            }?;
360            shaders_to_delete.push(shader);
361        }
362
363        for &shader in shaders_to_delete.iter() {
364            unsafe { gl.attach_shader(program, shader) };
365        }
366        unsafe { gl.link_program(program) };
367
368        for shader in shaders_to_delete {
369            unsafe { gl.delete_shader(shader) };
370        }
371
372        log::info!("\tLinked program {:?}", program);
373
374        let linked_ok = unsafe { gl.get_program_link_status(program) };
375        let msg = unsafe { gl.get_program_info_log(program) };
376        if !linked_ok {
377            return Err(crate::PipelineError::Linkage(has_stages, msg));
378        }
379        if !msg.is_empty() {
380            log::warn!("\tLink: {}", msg);
381        }
382
383        if !private_caps.contains(super::PrivateCapabilities::SHADER_BINDING_LAYOUT) {
384            // This remapping is only needed if we aren't able to put the binding layout
385            // in the shader. We can't remap storage buffers this way.
386            unsafe { gl.use_program(Some(program)) };
387            for (ref name, (register, slot)) in name_binding_map {
388                log::trace!("Get binding {:?} from program {:?}", name, program);
389                match register {
390                    super::BindingRegister::UniformBuffers => {
391                        let index = unsafe { gl.get_uniform_block_index(program, name) }.unwrap();
392                        unsafe { gl.uniform_block_binding(program, index, slot as _) };
393                    }
394                    super::BindingRegister::StorageBuffers => {
395                        let index =
396                            unsafe { gl.get_shader_storage_block_index(program, name) }.unwrap();
397                        log::error!(
398                            "Unable to re-map shader storage block {} to {}",
399                            name,
400                            index
401                        );
402                        return Err(crate::DeviceError::Lost.into());
403                    }
404                    super::BindingRegister::Textures | super::BindingRegister::Images => {
405                        let location = unsafe { gl.get_uniform_location(program, name) };
406                        unsafe { gl.uniform_1_i32(location.as_ref(), slot as _) };
407                    }
408                }
409            }
410        }
411
412        let mut uniforms: [super::UniformDesc; super::MAX_PUSH_CONSTANTS] =
413            [None; super::MAX_PUSH_CONSTANTS].map(|_: Option<()>| Default::default());
414        let count = unsafe { gl.get_active_uniforms(program) };
415        let mut offset = 0;
416
417        for uniform in 0..count {
418            let glow::ActiveUniform { utype, name, .. } =
419                unsafe { gl.get_active_uniform(program, uniform) }.unwrap();
420
421            if conv::is_opaque_type(utype) {
422                continue;
423            }
424
425            if let Some(location) = unsafe { gl.get_uniform_location(program, &name) } {
426                if uniforms[offset / 4].location.is_some() {
427                    panic!("Offset already occupied")
428                }
429
430                // `size` will always be 1 so we need to guess the real size from the type
431                let uniform_size = conv::uniform_byte_size(utype);
432
433                uniforms[offset / 4] = super::UniformDesc {
434                    location: Some(location),
435                    size: uniform_size,
436                    utype,
437                };
438
439                offset += uniform_size as usize;
440            }
441        }
442
443        Ok(Arc::new(super::PipelineInner {
444            program,
445            sampler_map,
446            uniforms,
447        }))
448    }
449}
450
451impl crate::Device<super::Api> for super::Device {
452    unsafe fn exit(self, queue: super::Queue) {
453        let gl = &self.shared.context.lock();
454        unsafe { gl.delete_vertex_array(self.main_vao) };
455        unsafe { gl.delete_framebuffer(queue.draw_fbo) };
456        unsafe { gl.delete_framebuffer(queue.copy_fbo) };
457        unsafe { gl.delete_buffer(queue.zero_buffer) };
458    }
459
460    unsafe fn create_buffer(
461        &self,
462        desc: &crate::BufferDescriptor,
463    ) -> Result<super::Buffer, crate::DeviceError> {
464        let target = if desc.usage.contains(crate::BufferUses::INDEX) {
465            glow::ELEMENT_ARRAY_BUFFER
466        } else {
467            glow::ARRAY_BUFFER
468        };
469
470        let emulate_map = self
471            .shared
472            .workarounds
473            .contains(super::Workarounds::EMULATE_BUFFER_MAP)
474            || !self
475                .shared
476                .private_caps
477                .contains(super::PrivateCapabilities::BUFFER_ALLOCATION);
478
479        if emulate_map && desc.usage.intersects(crate::BufferUses::MAP_WRITE) {
480            return Ok(super::Buffer {
481                raw: None,
482                target,
483                size: desc.size,
484                map_flags: 0,
485                data: Some(Arc::new(Mutex::new(vec![0; desc.size as usize]))),
486            });
487        }
488
489        let gl = &self.shared.context.lock();
490
491        let target = if desc.usage.contains(crate::BufferUses::INDEX) {
492            glow::ELEMENT_ARRAY_BUFFER
493        } else {
494            glow::ARRAY_BUFFER
495        };
496
497        let is_host_visible = desc
498            .usage
499            .intersects(crate::BufferUses::MAP_READ | crate::BufferUses::MAP_WRITE);
500        let is_coherent = desc
501            .memory_flags
502            .contains(crate::MemoryFlags::PREFER_COHERENT);
503
504        let mut map_flags = 0;
505        if desc.usage.contains(crate::BufferUses::MAP_READ) {
506            map_flags |= glow::MAP_READ_BIT;
507        }
508        if desc.usage.contains(crate::BufferUses::MAP_WRITE) {
509            map_flags |= glow::MAP_WRITE_BIT;
510        }
511
512        let raw = Some(unsafe { gl.create_buffer() }.map_err(|_| crate::DeviceError::OutOfMemory)?);
513        unsafe { gl.bind_buffer(target, raw) };
514        let raw_size = desc
515            .size
516            .try_into()
517            .map_err(|_| crate::DeviceError::OutOfMemory)?;
518
519        if self
520            .shared
521            .private_caps
522            .contains(super::PrivateCapabilities::BUFFER_ALLOCATION)
523        {
524            if is_host_visible {
525                map_flags |= glow::MAP_PERSISTENT_BIT;
526                if is_coherent {
527                    map_flags |= glow::MAP_COHERENT_BIT;
528                }
529            }
530            unsafe { gl.buffer_storage(target, raw_size, None, map_flags) };
531        } else {
532            assert!(!is_coherent);
533            let usage = if is_host_visible {
534                if desc.usage.contains(crate::BufferUses::MAP_READ) {
535                    glow::STREAM_READ
536                } else {
537                    glow::DYNAMIC_DRAW
538                }
539            } else {
540                // Even if the usage doesn't contain SRC_READ, we update it internally at least once
541                // Some vendors take usage very literally and STATIC_DRAW will freeze us with an empty buffer
542                // https://github.com/gfx-rs/wgpu/issues/3371
543                glow::DYNAMIC_DRAW
544            };
545            unsafe { gl.buffer_data_size(target, raw_size, usage) };
546        }
547
548        unsafe { gl.bind_buffer(target, None) };
549
550        if !is_coherent && desc.usage.contains(crate::BufferUses::MAP_WRITE) {
551            map_flags |= glow::MAP_FLUSH_EXPLICIT_BIT;
552        }
553        //TODO: do we need `glow::MAP_UNSYNCHRONIZED_BIT`?
554
555        #[cfg(not(target_arch = "wasm32"))]
556        if let Some(label) = desc.label {
557            if gl.supports_debug() {
558                let name = unsafe { mem::transmute(raw) };
559                unsafe { gl.object_label(glow::BUFFER, name, Some(label)) };
560            }
561        }
562
563        let data = if emulate_map && desc.usage.contains(crate::BufferUses::MAP_READ) {
564            Some(Arc::new(Mutex::new(vec![0; desc.size as usize])))
565        } else {
566            None
567        };
568
569        Ok(super::Buffer {
570            raw,
571            target,
572            size: desc.size,
573            map_flags,
574            data,
575        })
576    }
577    unsafe fn destroy_buffer(&self, buffer: super::Buffer) {
578        if let Some(raw) = buffer.raw {
579            let gl = &self.shared.context.lock();
580            unsafe { gl.delete_buffer(raw) };
581        }
582    }
583
584    unsafe fn map_buffer(
585        &self,
586        buffer: &super::Buffer,
587        range: crate::MemoryRange,
588    ) -> Result<crate::BufferMapping, crate::DeviceError> {
589        let is_coherent = buffer.map_flags & glow::MAP_COHERENT_BIT != 0;
590        let ptr = match buffer.raw {
591            None => {
592                let mut vec = buffer.data.as_ref().unwrap().lock().unwrap();
593                let slice = &mut vec.as_mut_slice()[range.start as usize..range.end as usize];
594                slice.as_mut_ptr()
595            }
596            Some(raw) => {
597                let gl = &self.shared.context.lock();
598                unsafe { gl.bind_buffer(buffer.target, Some(raw)) };
599                let ptr = if let Some(ref map_read_allocation) = buffer.data {
600                    let mut guard = map_read_allocation.lock().unwrap();
601                    let slice = guard.as_mut_slice();
602                    unsafe { self.shared.get_buffer_sub_data(gl, buffer.target, 0, slice) };
603                    slice.as_mut_ptr()
604                } else {
605                    unsafe {
606                        gl.map_buffer_range(
607                            buffer.target,
608                            range.start as i32,
609                            (range.end - range.start) as i32,
610                            buffer.map_flags,
611                        )
612                    }
613                };
614                unsafe { gl.bind_buffer(buffer.target, None) };
615                ptr
616            }
617        };
618        Ok(crate::BufferMapping {
619            ptr: ptr::NonNull::new(ptr).ok_or(crate::DeviceError::Lost)?,
620            is_coherent,
621        })
622    }
623    unsafe fn unmap_buffer(&self, buffer: &super::Buffer) -> Result<(), crate::DeviceError> {
624        if let Some(raw) = buffer.raw {
625            if buffer.data.is_none() {
626                let gl = &self.shared.context.lock();
627                unsafe { gl.bind_buffer(buffer.target, Some(raw)) };
628                unsafe { gl.unmap_buffer(buffer.target) };
629                unsafe { gl.bind_buffer(buffer.target, None) };
630            }
631        }
632        Ok(())
633    }
634    unsafe fn flush_mapped_ranges<I>(&self, buffer: &super::Buffer, ranges: I)
635    where
636        I: Iterator<Item = crate::MemoryRange>,
637    {
638        if let Some(raw) = buffer.raw {
639            let gl = &self.shared.context.lock();
640            unsafe { gl.bind_buffer(buffer.target, Some(raw)) };
641            for range in ranges {
642                unsafe {
643                    gl.flush_mapped_buffer_range(
644                        buffer.target,
645                        range.start as i32,
646                        (range.end - range.start) as i32,
647                    )
648                };
649            }
650        }
651    }
652    unsafe fn invalidate_mapped_ranges<I>(&self, _buffer: &super::Buffer, _ranges: I) {
653        //TODO: do we need to do anything?
654    }
655
656    unsafe fn create_texture(
657        &self,
658        desc: &crate::TextureDescriptor,
659    ) -> Result<super::Texture, crate::DeviceError> {
660        let gl = &self.shared.context.lock();
661
662        let render_usage = crate::TextureUses::COLOR_TARGET
663            | crate::TextureUses::DEPTH_STENCIL_WRITE
664            | crate::TextureUses::DEPTH_STENCIL_READ;
665        let format_desc = self.shared.describe_texture_format(desc.format);
666
667        let (inner, is_cubemap) = if render_usage.contains(desc.usage)
668            && desc.dimension == wgt::TextureDimension::D2
669            && desc.size.depth_or_array_layers == 1
670        {
671            let raw = unsafe { gl.create_renderbuffer().unwrap() };
672            unsafe { gl.bind_renderbuffer(glow::RENDERBUFFER, Some(raw)) };
673            if desc.sample_count > 1 {
674                unsafe {
675                    gl.renderbuffer_storage_multisample(
676                        glow::RENDERBUFFER,
677                        desc.sample_count as i32,
678                        format_desc.internal,
679                        desc.size.width as i32,
680                        desc.size.height as i32,
681                    )
682                };
683            } else {
684                unsafe {
685                    gl.renderbuffer_storage(
686                        glow::RENDERBUFFER,
687                        format_desc.internal,
688                        desc.size.width as i32,
689                        desc.size.height as i32,
690                    )
691                };
692            }
693
694            #[cfg(not(target_arch = "wasm32"))]
695            if let Some(label) = desc.label {
696                if gl.supports_debug() {
697                    let name = unsafe { mem::transmute(raw) };
698                    unsafe { gl.object_label(glow::RENDERBUFFER, name, Some(label)) };
699                }
700            }
701
702            unsafe { gl.bind_renderbuffer(glow::RENDERBUFFER, None) };
703            (super::TextureInner::Renderbuffer { raw }, false)
704        } else {
705            let raw = unsafe { gl.create_texture().unwrap() };
706            let (target, is_3d, is_cubemap) = super::Texture::get_info_from_desc(desc);
707
708            unsafe { gl.bind_texture(target, Some(raw)) };
709            //Note: this has to be done before defining the storage!
710            match desc.format.sample_type(None) {
711                Some(
712                    wgt::TextureSampleType::Float { filterable: false }
713                    | wgt::TextureSampleType::Uint
714                    | wgt::TextureSampleType::Sint,
715                ) => {
716                    // reset default filtering mode
717                    unsafe {
718                        gl.tex_parameter_i32(target, glow::TEXTURE_MIN_FILTER, glow::NEAREST as i32)
719                    };
720                    unsafe {
721                        gl.tex_parameter_i32(target, glow::TEXTURE_MAG_FILTER, glow::NEAREST as i32)
722                    };
723                }
724                _ => {}
725            }
726
727            if is_3d {
728                unsafe {
729                    gl.tex_storage_3d(
730                        target,
731                        desc.mip_level_count as i32,
732                        format_desc.internal,
733                        desc.size.width as i32,
734                        desc.size.height as i32,
735                        desc.size.depth_or_array_layers as i32,
736                    )
737                };
738            } else if desc.sample_count > 1 {
739                unsafe {
740                    gl.tex_storage_2d_multisample(
741                        target,
742                        desc.sample_count as i32,
743                        format_desc.internal,
744                        desc.size.width as i32,
745                        desc.size.height as i32,
746                        true,
747                    )
748                };
749            } else {
750                unsafe {
751                    gl.tex_storage_2d(
752                        target,
753                        desc.mip_level_count as i32,
754                        format_desc.internal,
755                        desc.size.width as i32,
756                        desc.size.height as i32,
757                    )
758                };
759            }
760
761            #[cfg(not(target_arch = "wasm32"))]
762            if let Some(label) = desc.label {
763                if gl.supports_debug() {
764                    let name = unsafe { mem::transmute(raw) };
765                    unsafe { gl.object_label(glow::TEXTURE, name, Some(label)) };
766                }
767            }
768
769            unsafe { gl.bind_texture(target, None) };
770            (super::TextureInner::Texture { raw, target }, is_cubemap)
771        };
772
773        Ok(super::Texture {
774            inner,
775            drop_guard: None,
776            mip_level_count: desc.mip_level_count,
777            array_layer_count: desc.array_layer_count(),
778            format: desc.format,
779            format_desc,
780            copy_size: desc.copy_extent(),
781            is_cubemap,
782        })
783    }
784    unsafe fn destroy_texture(&self, texture: super::Texture) {
785        if texture.drop_guard.is_none() {
786            let gl = &self.shared.context.lock();
787            match texture.inner {
788                super::TextureInner::Renderbuffer { raw, .. } => {
789                    unsafe { gl.delete_renderbuffer(raw) };
790                }
791                super::TextureInner::DefaultRenderbuffer => {}
792                super::TextureInner::Texture { raw, .. } => {
793                    unsafe { gl.delete_texture(raw) };
794                }
795                #[cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))]
796                super::TextureInner::ExternalFramebuffer { .. } => {}
797            }
798        }
799
800        // For clarity, we explicitly drop the drop guard. Although this has no real semantic effect as the
801        // end of the scope will drop the drop guard since this function takes ownership of the texture.
802        drop(texture.drop_guard);
803    }
804
805    unsafe fn create_texture_view(
806        &self,
807        texture: &super::Texture,
808        desc: &crate::TextureViewDescriptor,
809    ) -> Result<super::TextureView, crate::DeviceError> {
810        Ok(super::TextureView {
811            //TODO: use `conv::map_view_dimension(desc.dimension)`?
812            inner: texture.inner.clone(),
813            aspects: crate::FormatAspects::new(texture.format, desc.range.aspect),
814            mip_levels: desc.range.mip_range(texture.mip_level_count),
815            array_layers: desc.range.layer_range(texture.array_layer_count),
816            format: texture.format,
817        })
818    }
819    unsafe fn destroy_texture_view(&self, _view: super::TextureView) {}
820
821    unsafe fn create_sampler(
822        &self,
823        desc: &crate::SamplerDescriptor,
824    ) -> Result<super::Sampler, crate::DeviceError> {
825        let gl = &self.shared.context.lock();
826
827        let raw = unsafe { gl.create_sampler().unwrap() };
828
829        let (min, mag) =
830            conv::map_filter_modes(desc.min_filter, desc.mag_filter, desc.mipmap_filter);
831
832        unsafe { gl.sampler_parameter_i32(raw, glow::TEXTURE_MIN_FILTER, min as i32) };
833        unsafe { gl.sampler_parameter_i32(raw, glow::TEXTURE_MAG_FILTER, mag as i32) };
834
835        unsafe {
836            gl.sampler_parameter_i32(
837                raw,
838                glow::TEXTURE_WRAP_S,
839                conv::map_address_mode(desc.address_modes[0]) as i32,
840            )
841        };
842        unsafe {
843            gl.sampler_parameter_i32(
844                raw,
845                glow::TEXTURE_WRAP_T,
846                conv::map_address_mode(desc.address_modes[1]) as i32,
847            )
848        };
849        unsafe {
850            gl.sampler_parameter_i32(
851                raw,
852                glow::TEXTURE_WRAP_R,
853                conv::map_address_mode(desc.address_modes[2]) as i32,
854            )
855        };
856
857        if let Some(border_color) = desc.border_color {
858            let border = match border_color {
859                wgt::SamplerBorderColor::TransparentBlack | wgt::SamplerBorderColor::Zero => {
860                    [0.0; 4]
861                }
862                wgt::SamplerBorderColor::OpaqueBlack => [0.0, 0.0, 0.0, 1.0],
863                wgt::SamplerBorderColor::OpaqueWhite => [1.0; 4],
864            };
865            unsafe { gl.sampler_parameter_f32_slice(raw, glow::TEXTURE_BORDER_COLOR, &border) };
866        }
867
868        unsafe { gl.sampler_parameter_f32(raw, glow::TEXTURE_MIN_LOD, desc.lod_clamp.start) };
869        unsafe { gl.sampler_parameter_f32(raw, glow::TEXTURE_MAX_LOD, desc.lod_clamp.end) };
870
871        // If clamp is not 1, we know anisotropy is supported up to 16x
872        if desc.anisotropy_clamp != 1 {
873            unsafe {
874                gl.sampler_parameter_i32(
875                    raw,
876                    glow::TEXTURE_MAX_ANISOTROPY,
877                    desc.anisotropy_clamp as i32,
878                )
879            };
880        }
881
882        //set_param_float(glow::TEXTURE_LOD_BIAS, info.lod_bias.0);
883
884        if let Some(compare) = desc.compare {
885            unsafe {
886                gl.sampler_parameter_i32(
887                    raw,
888                    glow::TEXTURE_COMPARE_MODE,
889                    glow::COMPARE_REF_TO_TEXTURE as i32,
890                )
891            };
892            unsafe {
893                gl.sampler_parameter_i32(
894                    raw,
895                    glow::TEXTURE_COMPARE_FUNC,
896                    conv::map_compare_func(compare) as i32,
897                )
898            };
899        }
900
901        #[cfg(not(target_arch = "wasm32"))]
902        if let Some(label) = desc.label {
903            if gl.supports_debug() {
904                let name = unsafe { mem::transmute(raw) };
905                unsafe { gl.object_label(glow::SAMPLER, name, Some(label)) };
906            }
907        }
908
909        Ok(super::Sampler { raw })
910    }
911    unsafe fn destroy_sampler(&self, sampler: super::Sampler) {
912        let gl = &self.shared.context.lock();
913        unsafe { gl.delete_sampler(sampler.raw) };
914    }
915
916    unsafe fn create_command_encoder(
917        &self,
918        _desc: &crate::CommandEncoderDescriptor<super::Api>,
919    ) -> Result<super::CommandEncoder, crate::DeviceError> {
920        Ok(super::CommandEncoder {
921            cmd_buffer: super::CommandBuffer::default(),
922            state: Default::default(),
923            private_caps: self.shared.private_caps,
924        })
925    }
926    unsafe fn destroy_command_encoder(&self, _encoder: super::CommandEncoder) {}
927
928    unsafe fn create_bind_group_layout(
929        &self,
930        desc: &crate::BindGroupLayoutDescriptor,
931    ) -> Result<super::BindGroupLayout, crate::DeviceError> {
932        Ok(super::BindGroupLayout {
933            entries: Arc::from(desc.entries),
934        })
935    }
936    unsafe fn destroy_bind_group_layout(&self, _bg_layout: super::BindGroupLayout) {}
937
938    unsafe fn create_pipeline_layout(
939        &self,
940        desc: &crate::PipelineLayoutDescriptor<super::Api>,
941    ) -> Result<super::PipelineLayout, crate::DeviceError> {
942        use naga::back::glsl;
943
944        let mut group_infos = Vec::with_capacity(desc.bind_group_layouts.len());
945        let mut num_samplers = 0u8;
946        let mut num_textures = 0u8;
947        let mut num_images = 0u8;
948        let mut num_uniform_buffers = 0u8;
949        let mut num_storage_buffers = 0u8;
950
951        let mut writer_flags = glsl::WriterFlags::ADJUST_COORDINATE_SPACE;
952        writer_flags.set(
953            glsl::WriterFlags::TEXTURE_SHADOW_LOD,
954            self.shared
955                .private_caps
956                .contains(super::PrivateCapabilities::SHADER_TEXTURE_SHADOW_LOD),
957        );
958        // We always force point size to be written and it will be ignored by the driver if it's not a point list primitive.
959        // https://github.com/gfx-rs/wgpu/pull/3440/files#r1095726950
960        writer_flags.set(glsl::WriterFlags::FORCE_POINT_SIZE, true);
961        let mut binding_map = glsl::BindingMap::default();
962
963        for (group_index, bg_layout) in desc.bind_group_layouts.iter().enumerate() {
964            // create a vector with the size enough to hold all the bindings, filled with `!0`
965            let mut binding_to_slot = vec![
966                !0;
967                bg_layout
968                    .entries
969                    .last()
970                    .map_or(0, |b| b.binding as usize + 1)
971            ]
972            .into_boxed_slice();
973
974            for entry in bg_layout.entries.iter() {
975                let counter = match entry.ty {
976                    wgt::BindingType::Sampler { .. } => &mut num_samplers,
977                    wgt::BindingType::Texture { .. } => &mut num_textures,
978                    wgt::BindingType::StorageTexture { .. } => &mut num_images,
979                    wgt::BindingType::Buffer {
980                        ty: wgt::BufferBindingType::Uniform,
981                        ..
982                    } => &mut num_uniform_buffers,
983                    wgt::BindingType::Buffer {
984                        ty: wgt::BufferBindingType::Storage { .. },
985                        ..
986                    } => &mut num_storage_buffers,
987                };
988
989                binding_to_slot[entry.binding as usize] = *counter;
990                let br = naga::ResourceBinding {
991                    group: group_index as u32,
992                    binding: entry.binding,
993                };
994                binding_map.insert(br, *counter);
995                *counter += entry.count.map_or(1, |c| c.get() as u8);
996            }
997
998            group_infos.push(super::BindGroupLayoutInfo {
999                entries: Arc::clone(&bg_layout.entries),
1000                binding_to_slot,
1001            });
1002        }
1003
1004        Ok(super::PipelineLayout {
1005            group_infos: group_infos.into_boxed_slice(),
1006            naga_options: glsl::Options {
1007                version: self.shared.shading_language_version,
1008                writer_flags,
1009                binding_map,
1010                zero_initialize_workgroup_memory: true,
1011            },
1012        })
1013    }
1014    unsafe fn destroy_pipeline_layout(&self, _pipeline_layout: super::PipelineLayout) {}
1015
1016    unsafe fn create_bind_group(
1017        &self,
1018        desc: &crate::BindGroupDescriptor<super::Api>,
1019    ) -> Result<super::BindGroup, crate::DeviceError> {
1020        let mut contents = Vec::new();
1021
1022        for (entry, layout) in desc.entries.iter().zip(desc.layout.entries.iter()) {
1023            let binding = match layout.ty {
1024                wgt::BindingType::Buffer { .. } => {
1025                    let bb = &desc.buffers[entry.resource_index as usize];
1026                    super::RawBinding::Buffer {
1027                        raw: bb.buffer.raw.unwrap(),
1028                        offset: bb.offset as i32,
1029                        size: match bb.size {
1030                            Some(s) => s.get() as i32,
1031                            None => (bb.buffer.size - bb.offset) as i32,
1032                        },
1033                    }
1034                }
1035                wgt::BindingType::Sampler { .. } => {
1036                    let sampler = desc.samplers[entry.resource_index as usize];
1037                    super::RawBinding::Sampler(sampler.raw)
1038                }
1039                wgt::BindingType::Texture { .. } => {
1040                    let view = desc.textures[entry.resource_index as usize].view;
1041                    if view.mip_levels.start != 0 || view.array_layers.start != 0 {
1042                        log::error!("Unable to create a sampled texture binding for non-zero mipmap level or array layer.\n{}",
1043                            "This is an implementation problem of wgpu-hal/gles backend.")
1044                    }
1045                    let (raw, target) = view.inner.as_native();
1046                    super::RawBinding::Texture {
1047                        raw,
1048                        target,
1049                        aspects: view.aspects,
1050                    }
1051                }
1052                wgt::BindingType::StorageTexture {
1053                    access,
1054                    format,
1055                    view_dimension,
1056                } => {
1057                    let view = desc.textures[entry.resource_index as usize].view;
1058                    let format_desc = self.shared.describe_texture_format(format);
1059                    let (raw, _target) = view.inner.as_native();
1060                    super::RawBinding::Image(super::ImageBinding {
1061                        raw,
1062                        mip_level: view.mip_levels.start,
1063                        array_layer: match view_dimension {
1064                            wgt::TextureViewDimension::D2Array
1065                            | wgt::TextureViewDimension::CubeArray => None,
1066                            _ => Some(view.array_layers.start),
1067                        },
1068                        access: conv::map_storage_access(access),
1069                        format: format_desc.internal,
1070                    })
1071                }
1072            };
1073            contents.push(binding);
1074        }
1075
1076        Ok(super::BindGroup {
1077            contents: contents.into_boxed_slice(),
1078        })
1079    }
1080    unsafe fn destroy_bind_group(&self, _group: super::BindGroup) {}
1081
1082    unsafe fn create_shader_module(
1083        &self,
1084        desc: &crate::ShaderModuleDescriptor,
1085        shader: crate::ShaderInput,
1086    ) -> Result<super::ShaderModule, crate::ShaderError> {
1087        Ok(super::ShaderModule {
1088            naga: match shader {
1089                crate::ShaderInput::SpirV(_) => {
1090                    panic!("`Features::SPIRV_SHADER_PASSTHROUGH` is not enabled")
1091                }
1092                crate::ShaderInput::Naga(naga) => naga,
1093            },
1094            label: desc.label.map(|str| str.to_string()),
1095            id: self.shared.next_shader_id.fetch_add(1, Ordering::Relaxed),
1096        })
1097    }
1098    unsafe fn destroy_shader_module(&self, _module: super::ShaderModule) {}
1099
1100    unsafe fn create_render_pipeline(
1101        &self,
1102        desc: &crate::RenderPipelineDescriptor<super::Api>,
1103    ) -> Result<super::RenderPipeline, crate::PipelineError> {
1104        let gl = &self.shared.context.lock();
1105        let mut shaders = ArrayVec::new();
1106        shaders.push((naga::ShaderStage::Vertex, &desc.vertex_stage));
1107        if let Some(ref fs) = desc.fragment_stage {
1108            shaders.push((naga::ShaderStage::Fragment, fs));
1109        }
1110        let inner =
1111            unsafe { self.create_pipeline(gl, shaders, desc.layout, desc.label, desc.multiview) }?;
1112
1113        let (vertex_buffers, vertex_attributes) = {
1114            let mut buffers = Vec::new();
1115            let mut attributes = Vec::new();
1116            for (index, vb_layout) in desc.vertex_buffers.iter().enumerate() {
1117                buffers.push(super::VertexBufferDesc {
1118                    step: vb_layout.step_mode,
1119                    stride: vb_layout.array_stride as u32,
1120                });
1121                for vat in vb_layout.attributes.iter() {
1122                    let format_desc = conv::describe_vertex_format(vat.format);
1123                    attributes.push(super::AttributeDesc {
1124                        location: vat.shader_location,
1125                        offset: vat.offset as u32,
1126                        buffer_index: index as u32,
1127                        format_desc,
1128                    });
1129                }
1130            }
1131            (buffers.into_boxed_slice(), attributes.into_boxed_slice())
1132        };
1133
1134        let color_targets = {
1135            let mut targets = Vec::new();
1136            for ct in desc.color_targets.iter().filter_map(|at| at.as_ref()) {
1137                targets.push(super::ColorTargetDesc {
1138                    mask: ct.write_mask,
1139                    blend: ct.blend.as_ref().map(conv::map_blend),
1140                });
1141            }
1142            //Note: if any of the states are different, and `INDEPENDENT_BLEND` flag
1143            // is not exposed, then this pipeline will not bind correctly.
1144            targets.into_boxed_slice()
1145        };
1146
1147        Ok(super::RenderPipeline {
1148            inner,
1149            primitive: desc.primitive,
1150            vertex_buffers,
1151            vertex_attributes,
1152            color_targets,
1153            depth: desc.depth_stencil.as_ref().map(|ds| super::DepthState {
1154                function: conv::map_compare_func(ds.depth_compare),
1155                mask: ds.depth_write_enabled,
1156            }),
1157            depth_bias: desc
1158                .depth_stencil
1159                .as_ref()
1160                .map(|ds| ds.bias)
1161                .unwrap_or_default(),
1162            stencil: desc
1163                .depth_stencil
1164                .as_ref()
1165                .map(|ds| conv::map_stencil(&ds.stencil)),
1166            alpha_to_coverage_enabled: desc.multisample.alpha_to_coverage_enabled,
1167        })
1168    }
1169    unsafe fn destroy_render_pipeline(&self, pipeline: super::RenderPipeline) {
1170        let mut program_cache = self.shared.program_cache.lock();
1171        // If the pipeline only has 2 strong references remaining, they're `pipeline` and `program_cache`
1172        // This is safe to assume as long as:
1173        // - `RenderPipeline` can't be cloned
1174        // - The only place that we can get a new reference is during `program_cache.lock()`
1175        if Arc::strong_count(&pipeline.inner) == 2 {
1176            program_cache.retain(|_, v| match *v {
1177                Ok(ref p) => p.program != pipeline.inner.program,
1178                Err(_) => false,
1179            });
1180            let gl = &self.shared.context.lock();
1181            unsafe { gl.delete_program(pipeline.inner.program) };
1182        }
1183    }
1184
1185    unsafe fn create_compute_pipeline(
1186        &self,
1187        desc: &crate::ComputePipelineDescriptor<super::Api>,
1188    ) -> Result<super::ComputePipeline, crate::PipelineError> {
1189        let gl = &self.shared.context.lock();
1190        let mut shaders = ArrayVec::new();
1191        shaders.push((naga::ShaderStage::Compute, &desc.stage));
1192        let inner = unsafe { self.create_pipeline(gl, shaders, desc.layout, desc.label, None) }?;
1193
1194        Ok(super::ComputePipeline { inner })
1195    }
1196    unsafe fn destroy_compute_pipeline(&self, pipeline: super::ComputePipeline) {
1197        let mut program_cache = self.shared.program_cache.lock();
1198        // If the pipeline only has 2 strong references remaining, they're `pipeline` and `program_cache``
1199        // This is safe to assume as long as:
1200        // - `ComputePipeline` can't be cloned
1201        // - The only place that we can get a new reference is during `program_cache.lock()`
1202        if Arc::strong_count(&pipeline.inner) == 2 {
1203            program_cache.retain(|_, v| match *v {
1204                Ok(ref p) => p.program != pipeline.inner.program,
1205                Err(_) => false,
1206            });
1207            let gl = &self.shared.context.lock();
1208            unsafe { gl.delete_program(pipeline.inner.program) };
1209        }
1210    }
1211
1212    #[cfg_attr(target_arch = "wasm32", allow(unused))]
1213    unsafe fn create_query_set(
1214        &self,
1215        desc: &wgt::QuerySetDescriptor<crate::Label>,
1216    ) -> Result<super::QuerySet, crate::DeviceError> {
1217        let gl = &self.shared.context.lock();
1218        let mut temp_string = String::new();
1219
1220        let mut queries = Vec::with_capacity(desc.count as usize);
1221        for i in 0..desc.count {
1222            let query =
1223                unsafe { gl.create_query() }.map_err(|_| crate::DeviceError::OutOfMemory)?;
1224            #[cfg(not(target_arch = "wasm32"))]
1225            if gl.supports_debug() {
1226                use std::fmt::Write;
1227
1228                if let Some(label) = desc.label {
1229                    temp_string.clear();
1230                    let _ = write!(temp_string, "{label}[{i}]");
1231                    let name = unsafe { mem::transmute(query) };
1232                    unsafe { gl.object_label(glow::QUERY, name, Some(&temp_string)) };
1233                }
1234            }
1235            queries.push(query);
1236        }
1237
1238        Ok(super::QuerySet {
1239            queries: queries.into_boxed_slice(),
1240            target: match desc.ty {
1241                wgt::QueryType::Occlusion => glow::ANY_SAMPLES_PASSED,
1242                _ => unimplemented!(),
1243            },
1244        })
1245    }
1246    unsafe fn destroy_query_set(&self, set: super::QuerySet) {
1247        let gl = &self.shared.context.lock();
1248        for &query in set.queries.iter() {
1249            unsafe { gl.delete_query(query) };
1250        }
1251    }
1252    unsafe fn create_fence(&self) -> Result<super::Fence, crate::DeviceError> {
1253        Ok(super::Fence {
1254            last_completed: 0,
1255            pending: Vec::new(),
1256        })
1257    }
1258    unsafe fn destroy_fence(&self, fence: super::Fence) {
1259        let gl = &self.shared.context.lock();
1260        for (_, sync) in fence.pending {
1261            unsafe { gl.delete_sync(sync) };
1262        }
1263    }
1264    unsafe fn get_fence_value(
1265        &self,
1266        fence: &super::Fence,
1267    ) -> Result<crate::FenceValue, crate::DeviceError> {
1268        #[cfg_attr(target_arch = "wasm32", allow(clippy::needless_borrow))]
1269        Ok(fence.get_latest(&self.shared.context.lock()))
1270    }
1271    unsafe fn wait(
1272        &self,
1273        fence: &super::Fence,
1274        wait_value: crate::FenceValue,
1275        timeout_ms: u32,
1276    ) -> Result<bool, crate::DeviceError> {
1277        if fence.last_completed < wait_value {
1278            let gl = &self.shared.context.lock();
1279            let timeout_ns = if cfg!(target_arch = "wasm32") {
1280                0
1281            } else {
1282                (timeout_ms as u64 * 1_000_000).min(!0u32 as u64)
1283            };
1284            let &(_, sync) = fence
1285                .pending
1286                .iter()
1287                .find(|&&(value, _)| value >= wait_value)
1288                .unwrap();
1289            match unsafe {
1290                gl.client_wait_sync(sync, glow::SYNC_FLUSH_COMMANDS_BIT, timeout_ns as i32)
1291            } {
1292                // for some reason firefox returns WAIT_FAILED, to investigate
1293                #[cfg(target_arch = "wasm32")]
1294                glow::WAIT_FAILED => {
1295                    log::warn!("wait failed!");
1296                    Ok(false)
1297                }
1298                glow::TIMEOUT_EXPIRED => Ok(false),
1299                glow::CONDITION_SATISFIED | glow::ALREADY_SIGNALED => Ok(true),
1300                _ => Err(crate::DeviceError::Lost),
1301            }
1302        } else {
1303            Ok(true)
1304        }
1305    }
1306
1307    unsafe fn start_capture(&self) -> bool {
1308        #[cfg(all(not(target_arch = "wasm32"), feature = "renderdoc"))]
1309        return unsafe {
1310            self.render_doc
1311                .start_frame_capture(self.shared.context.raw_context(), ptr::null_mut())
1312        };
1313        #[allow(unreachable_code)]
1314        false
1315    }
1316    unsafe fn stop_capture(&self) {
1317        #[cfg(all(not(target_arch = "wasm32"), feature = "renderdoc"))]
1318        unsafe {
1319            self.render_doc
1320                .end_frame_capture(ptr::null_mut(), ptr::null_mut())
1321        }
1322    }
1323}
1324
1325#[cfg(all(
1326    target_arch = "wasm32",
1327    feature = "fragile-send-sync-non-atomic-wasm",
1328    not(target_feature = "atomics")
1329))]
1330unsafe impl Sync for super::Device {}
1331#[cfg(all(
1332    target_arch = "wasm32",
1333    feature = "fragile-send-sync-non-atomic-wasm",
1334    not(target_feature = "atomics")
1335))]
1336unsafe impl Send for super::Device {}