#[no_mangle]
pub extern "C" fn wgpu_render_pass_multi_draw_indirect(
pass: &mut RenderPass,
buffer_id: BufferId,
offset: BufferAddress,
count: u32,
)
#[no_mangle]
pub extern "C" fn wgpu_render_pass_multi_draw_indirect(
pass: &mut RenderPass,
buffer_id: BufferId,
offset: BufferAddress,
count: u32,
)