#[no_mangle]
pub extern "C" fn wgpu_render_pass_set_pipeline(
pass: &mut RenderPass,
pipeline_id: RenderPipelineId,
)
#[no_mangle]
pub extern "C" fn wgpu_render_pass_set_pipeline(
pass: &mut RenderPass,
pipeline_id: RenderPipelineId,
)