pub trait GlobalIdentityHandlerFactory:
IdentityHandlerFactory<AdapterId>
+ IdentityHandlerFactory<DeviceId>
+ IdentityHandlerFactory<PipelineLayoutId>
+ IdentityHandlerFactory<ShaderModuleId>
+ IdentityHandlerFactory<BindGroupLayoutId>
+ IdentityHandlerFactory<BindGroupId>
+ IdentityHandlerFactory<CommandBufferId>
+ IdentityHandlerFactory<RenderBundleId>
+ IdentityHandlerFactory<RenderPipelineId>
+ IdentityHandlerFactory<ComputePipelineId>
+ IdentityHandlerFactory<QuerySetId>
+ IdentityHandlerFactory<BufferId>
+ IdentityHandlerFactory<StagingBufferId>
+ IdentityHandlerFactory<TextureId>
+ IdentityHandlerFactory<TextureViewId>
+ IdentityHandlerFactory<SamplerId>
+ IdentityHandlerFactory<SurfaceId> { }
Expand description
A factory that can build IdentityHandler
s for all resource
types.